Hypercasual Updates and UE SpawnActor Annoyances | DevLog_013

On my last update, I talked about having much of the framework in place to procedurally generate my endless runner. A few of those bones in place were temperamental and lacked the stability to scale the project moving forward. The following are elements of those features that got important updates and a few others that… Continue reading Hypercasual Updates and UE SpawnActor Annoyances | DevLog_013

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IK Retargeting | DevLog_008

Indie Dev Prototype Development has begun on my indie game for the Unit 2 submission. I am making a 3D puzzle platformer that has an emphasis on character movement and mechanics. It features mechanics like teleporting, climbing, and launching across platforms. During the implementation of one mechanic specifically, Climbing, I found that I was very… Continue reading IK Retargeting | DevLog_008

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First Month of Unreal and Maintaining Good Coding Practices | DevLog_006

This unit marks a real first dive into Unreal Engine and furthermore, Blueprints. Upon first usage in tutorials and playing around, this visual scripting language felt foreign to me and rigid. Although I could make a case for the latter, the time spent using only blueprints has offered a different perspective. The “Flow chart” nature… Continue reading First Month of Unreal and Maintaining Good Coding Practices | DevLog_006

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Week of Phaser | DevLog_003

Initial Week of Development It was the first week after receiving the outline and deadline for the first big project. A 2D game in Phaser. My initial reaction to the lack of constraints was excited. I had so many ideas for what kind of game I wanted to make and how many cool things I… Continue reading Week of Phaser | DevLog_003

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Teaching Movement | DevLog_002

This week we took a closer look at Interpolation as it pertains to animation and more specifically, how we can leverage it in our own games. We did this by thinking more theoretically about real life (or video game) examples where this takes place. For example, when a car is accelerating, or a bouncing ball,… Continue reading Teaching Movement | DevLog_002

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