The vertical game jam took place over the span of 5 days, where we were placed in a group of 17 people from different specialties and 2nd and 3rd year groups. It was a week full of challenges and a ton of learned experiences. I broke up the following into short, day accounts of the… Continue reading Vertical Game Jam 2023 | DevLog_014
Category: DevLog
Hypercasual Updates and UE SpawnActor Annoyances | DevLog_013
On my last update, I talked about having much of the framework in place to procedurally generate my endless runner. A few of those bones in place were temperamental and lacked the stability to scale the project moving forward. The following are elements of those features that got important updates and a few others that… Continue reading Hypercasual Updates and UE SpawnActor Annoyances | DevLog_013
Creating the bones: Procedural Generation | DevLog_011
For the Hypercasual brief, I have decided to go with an endless runner. The idea is Temple Run meets frogger. With each Grid (Street) being procedurally generated. This idea has been modified over the past few weeks as I have gone back and forth between what I thought was playable. First Pass Initially, I had… Continue reading Creating the bones: Procedural Generation | DevLog_011
IK Retargeting | DevLog_008
Indie Dev Prototype Development has begun on my indie game for the Unit 2 submission. I am making a 3D puzzle platformer that has an emphasis on character movement and mechanics. It features mechanics like teleporting, climbing, and launching across platforms. During the implementation of one mechanic specifically, Climbing, I found that I was very… Continue reading IK Retargeting | DevLog_008
First Month of Unreal and Maintaining Good Coding Practices | DevLog_006
This unit marks a real first dive into Unreal Engine and furthermore, Blueprints. Upon first usage in tutorials and playing around, this visual scripting language felt foreign to me and rigid. Although I could make a case for the latter, the time spent using only blueprints has offered a different perspective. The “Flow chart” nature… Continue reading First Month of Unreal and Maintaining Good Coding Practices | DevLog_006
End of the Initial Development Cycle | DevLog_005
Phaser Project With the last days of development for a 2D Phaser project coming to close, I’m left with a couple of take aways. This first complete project has offered a lot of new insights. First off, with such a short development cycle, the very real scope creep monster reared its head. Although I was… Continue reading End of the Initial Development Cycle | DevLog_005
Project Details and Further Insight Into 2D | DevLog_004
Phaser Project With the project in Phaser in full swing, I took a few days this week to go over what kind of final design notes I wanted to make before getting any further. I decided to draw out the three stages with the final set of mechanics finished, along with what kind of enemy… Continue reading Project Details and Further Insight Into 2D | DevLog_004
Week of Phaser | DevLog_003
Initial Week of Development It was the first week after receiving the outline and deadline for the first big project. A 2D game in Phaser. My initial reaction to the lack of constraints was excited. I had so many ideas for what kind of game I wanted to make and how many cool things I… Continue reading Week of Phaser | DevLog_003
Teaching Movement | DevLog_002
This week we took a closer look at Interpolation as it pertains to animation and more specifically, how we can leverage it in our own games. We did this by thinking more theoretically about real life (or video game) examples where this takes place. For example, when a car is accelerating, or a bouncing ball,… Continue reading Teaching Movement | DevLog_002
New Country, First Log | DevLog_001
I wanted to start this DevLog with a more personal approach as it is detailing a journey, rather than a spewing of information I obtained this past week. If that sounds uninteresting and you wish to skip past the drab exposition, well then click here. To start… It’s been a month to the day, of… Continue reading New Country, First Log | DevLog_001