Hypercasual Updates and UE SpawnActor Annoyances | DevLog_013

On my last update, I talked about having much of the framework in place to procedurally generate my endless runner. A few of those bones in place were temperamental and lacked the stability to scale the project moving forward. The following are elements of those features that got important updates and a few others that… Continue reading Hypercasual Updates and UE SpawnActor Annoyances | DevLog_013

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Being a Tech Student at an Arts Uni | DevLog_012

Attached is my contribution for the Norwich University of the Arts Blog Blog Here BSc (Hons) Games Development student Andy Dalaimo discusses his decision to study a technology-focused degree at Norwich University of the Arts. He talks about the power of collaboration, the importance of exchanges of ideas across disciplines and moving to Norwich from… Continue reading Being a Tech Student at an Arts Uni | DevLog_012

Some Thoughts on Roblox and Platform Capitalism in the Gaming Space | DevLog_009

Throughout the unit we have been engaging in a lot of Games Industry research. Topics included are employment opportunities, workplace culture (crunch), and diversity within the industry as a whole. I have always stewed on the fact that I just don’t “get” what Roblox is. It is a massive, unbelievably in gaming IP that has… Continue reading Some Thoughts on Roblox and Platform Capitalism in the Gaming Space | DevLog_009

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IK Retargeting | DevLog_008

Indie Dev Prototype Development has begun on my indie game for the Unit 2 submission. I am making a 3D puzzle platformer that has an emphasis on character movement and mechanics. It features mechanics like teleporting, climbing, and launching across platforms. During the implementation of one mechanic specifically, Climbing, I found that I was very… Continue reading IK Retargeting | DevLog_008

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On Game Jams | DevLog_007

Global Games Jam 2023 My first game jam experience happened over the Feb 3-5 weekend. Conceptualizing, formulating a team, and making a game in roughly 48 hours is daunting when I already feel so green in the act of making games. I felt unsure about my abilities and what I could bring to the table.… Continue reading On Game Jams | DevLog_007

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First Month of Unreal and Maintaining Good Coding Practices | DevLog_006

This unit marks a real first dive into Unreal Engine and furthermore, Blueprints. Upon first usage in tutorials and playing around, this visual scripting language felt foreign to me and rigid. Although I could make a case for the latter, the time spent using only blueprints has offered a different perspective. The “Flow chart” nature… Continue reading First Month of Unreal and Maintaining Good Coding Practices | DevLog_006

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