Phaser Project With the project in Phaser in full swing, I took a few days this week to go over what kind of final design notes I wanted to make before getting any further. I decided to draw out the three stages with the final set of mechanics finished, along with what kind of enemy… Continue reading Project Details and Further Insight Into 2D | DevLog_004
Week of Phaser | DevLog_003
Initial Week of Development It was the first week after receiving the outline and deadline for the first big project. A 2D game in Phaser. My initial reaction to the lack of constraints was excited. I had so many ideas for what kind of game I wanted to make and how many cool things I… Continue reading Week of Phaser | DevLog_003
Teaching Movement | DevLog_002
This week we took a closer look at Interpolation as it pertains to animation and more specifically, how we can leverage it in our own games. We did this by thinking more theoretically about real life (or video game) examples where this takes place. For example, when a car is accelerating, or a bouncing ball,… Continue reading Teaching Movement | DevLog_002
The Ethical Dilemma of Supporting the Things We Love
As a culture that is completely separated from the production of our commodities, it is difficult to see the reality of how and where our money is spent. The harsh truth of our money reaching far beyond the counter of transaction in which we receive the product is not new. Outsourced labor in countries far… Continue reading The Ethical Dilemma of Supporting the Things We Love
New Country, First Log | DevLog_001
I wanted to start this DevLog with a more personal approach as it is detailing a journey, rather than a spewing of information I obtained this past week. If that sounds uninteresting and you wish to skip past the drab exposition, well then click here. To start… It’s been a month to the day, of… Continue reading New Country, First Log | DevLog_001