Week of Phaser | DevLog_003

Initial Week of Development It was the first week after receiving the outline and deadline for the first big project. A 2D game in Phaser. My initial reaction to the lack of constraints was excited. I had so many ideas for what kind of game I wanted to make and how many cool things I… Continue reading Week of Phaser | DevLog_003

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Teaching Movement | DevLog_002

This week we took a closer look at Interpolation as it pertains to animation and more specifically, how we can leverage it in our own games. We did this by thinking more theoretically about real life (or video game) examples where this takes place. For example, when a car is accelerating, or a bouncing ball,… Continue reading Teaching Movement | DevLog_002

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